Let the Games Begin!: Engaging Students With Field-Tested Interactive Information Literacy Instruction

Theresa R. Mcdevitt
9781555707392

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Information literacy instruction is often deadly dull; this book will change that. The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels. You ll find card games and Jeopardy games, games that involve individual and group work, clickers, white boards, chalk boards, running around the library, and moving around the classroom. Editor Theresa McDervit has picked 60 of the absolute best ones, all field-tested, from colleges and universities across the country. Examples include: Let's Play Information Jeopardy Library Mystery Scavenger Hunt Name that LCSH! Biggest Researcher Competition YouTube Detectives Twitter and Tagging Your Research Paper Quality Counts Pick a Periodical Details for each game are provided, including: objectives; information literacy standards addressed; audience (size, educational level); time required; materials and equipment including prize suggestions; area setup; preparation; game instructions and processes. With this step-by-step creative guide, instructors will be able to confidently create information literacy instruction sessions that will break the mold, engaging students in learning that is both highly educational and highly enjoyable. Summary Table of Contents Ice Breakers Quick Introductory Library Orientation Classes The Physical and Virtual Structure of Academic Libraries The Organization of Library Materials Searching Online Catalogs Monographic Literature Finding Periodical Literature Online Searching Internet Search Strategies Evaluating the Quality and Authority of Print and Electronic Resources The Ethical Use of Information
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ISBN:
9781555707392
Dimensions (WxH):
8.25 x 10.75
Publisher:
Neal Schuman Pub
Publication Date:
June 10, 2011

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